Betrayal at Krondor takes place largely in, the developed by in his novels. Rare that an established author is an avid gamer.Betrayal at KrondorJohn CutterJohn CutterNels BrucknerMichael McHughJan Paul MoorheadSeriesReleaseJune 22, 1993Mode(s)Betrayal at Krondor is an -based developed by and released by in the summer of. To think that Raymond Feist understood games so well, that he knew of open world games and their potential for narrative.
If only the game showed you how Nago confronts Gorath at the barn, how Delekhan tears Narab's face with his spiked gauntlets, and how otherworldly the Bishop at Sarth looks with his dark skin and flowing white beard and white robes.Īll the same, what does impress me is that even as a book-game hybrid, especially with the emphasis on 'book', Betrayal At Krondor is made as a freeroaming open world game rather than a simple linear narrative. Cool things happen in this game, but they are all limited to words and paragraphs.
Full page writings are there for even generic characters like a simple elementary school teacher teaching small children at her house. Torment was atleast as much as visual game as it was a textual game.īetrayal At Krondor is so minimalist that text descriptions are a subsitute for entire places, people, and situations in the game. Ironically, it's makes Torment likeable for having more visuals. It's crazy to think it would even have been possible. There is ancient sword called the Guarda Revanche which is of interest to certain parties. Count Corvalis has a feud with a Navon Du Sandou fellow, and has a giant run of tunnels underneath his burnt manor, that extend all the way through a waterfall. Moredhel also have a major presence in southern Dimwood, close to Sethanon, hinting at their interest in finding, or protecting something there. Moredhel are nibbling at both Highcastle and Northwarden, but through their mindgames, Northwarden definitely seems to be their long-term priority for a major siege. The passes to the Northlands are blocked and yet the moredhel managed to cross beyond it in a short period of time, confirming the possibility of them being teleported across the Kingdom with Tsurani assistance. An ancient dragon Rhuargh is possibly at large through the lands, and only a high elven warlord knows something of it. And it is hiding an old journal on an ancient sword. But that will be there for much later.īy gods, this is the tunnels of Cavall Keep itself. Perhaps we can either avoid it, or we can draw out their big major ambush and catch them with their pants down anyway. This is a hint of a possible trap that we would have faced if we managed to survive all the moredhel on the road to Krondor. Hence, they would have to hide right outside it, in some household to the northwestern direction. Of course, the moredhel can't be right INSIDE Krondor itself, considering it is the Kingdom's capital. Because the moredhel know that they are going to Krondor, they are going to keep their one big trap right at their destination.
They now try to anticipate Delekhan's plans.
With this little information ascertained, we move on eastwards, where Locklear says with confidence that the moredhel have been thrown off their trail. Seeing this attempt at distracting the Kingdom's attention to Highcastle, we can now be absolutely certain that the moredhel intend to attack Northwarden, if they ever do. There are only two frontier keeps at the Northlands, Highcastle and Northwarden.